Articles / Clinical Conversations: Coercive Design and Gaming Addiction | Part two
These are activities that expand general practice knowledge, skills and attitudes, related to your scope of practice.
These are activities that require reflection on feedback about your work.
These are activities that use your work data to ensure quality results.
These are activities that expand general practice knowledge, skills and attitudes, related to your scope of practice.
These are activities that require reflection on feedback about your work.
These are activities that use your work data to ensure quality results.
This is part two of this series. Read Part 1 >>
Practice points
• The neurological process of addiction is very, very similar, regardless of whether somebody is becoming addicted to a substance, or to a behaviour such as gaming or gambling.
• Gaming is something that even children are using from a very young age to deal with stressors.
• Look at the function of the gaming and the effect that it has on the person, rather than, say, purely the number of hours, to decide if there is a significant problem.
• Is gaming starting to affect the person’s mood, their ability to engage with other areas of their life, is it starting to cause conflict or dominating their thinking?
• Parents absolutely have a role in terms monitoring and setting boundaries around the amount of use that a child has with devices.
• Make sure that the child has the ability to meet their other psychological needs, outside of gaming, and try to address those underlying issues that the child might be trying to resolve, then try to find appropriate alternatives.
• The more we can actually recognise in advance the various tricks that these games use to capture our attention and to draw us in, the better placed we will be to combat them.
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Yes, if the referral process involves meaningful collaboration with GPs
Yes
No
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